Founded in 2013 with headquarters in Montreal, Canada, SoundMorph was conceived on the idea of creating audio products that embrace the evolution of sound. We believe, like any medium, sound evolves with time, and therefore new sounds are needed for new times. We strive to create products that push the boundaries of audio production to open up new horizons, while still striking a perfect balance between usability and design.
Jason is the key founder of SoundMorph and currently runs the day to day operations, creative direction, and sound design deparment.
Jason has been actively working in sound design for games, film and television for the last 18 years. He has been an integral part of sound teams at Electronic Arts working on such titles as the award-winning Mass Effect 2, and was also recently contracted as a sound designer for Epic Games for custom weapons sound design.
He currently resides in Bellingham, WA, U.S.A.