SoundMorph is a team of sound designers, developers, and audio creatives dedicated to shaping the future of sound. Founded in 2013 by Jason Cushing and Yan David, we set out to build cutting-edge sound libraries and intuitive software tools that empower professionals working in film, games, trailers, music, and interactive media.
With a foundation in AAA game audio, cinematic sound design, and custom software development, our work combines technical precision with creative inspiration. Our core team includes longtime contributors like Richard Devine, Andrew Pals, Tibo Csuko, Vincent Fliniaux, Michael Leaning, Robert Dudzic, Ivo Ivanov, & Real Cardinal, whose sound design expertise helps bring depth and detail to many of our most popular releases.
Trusted by world-class studios such as Skywalker Sound, Apple, Microsoft, BioWare, Blizzard, Epic Games, Valve, Disney, and Warner Bros., SoundMorph continues to innovate at the intersection of sound, storytelling, and technology.
We believe sound is always evolving — and we're here to evolve with it.
Our Team

Jason Cushing
Sound Designer
Jason Cushing is the founder and creative lead behind SoundMorph, where he oversees everything from sound design and concept development to strategy and day-to-day operations. With over two decades in the industry, Jason has worked on AAA titles like Mass Effect 2 at Electronic Arts, created custom weapon sound design for Epic Games, and collaborated with studios like Warner Bros. and Squanch Games.
Driven by a passion for innovation and raw sonic detail, Jason built SoundMorph to inspire the next generation of sound designers — offering tools and libraries that push creative boundaries and meet real production needs. He continues to design sounds himself, staying deeply connected to the craft.
Jason lives in Bellingham, Washington, and brings a field recordist’s ear, a game designer’s sensibility, and an artist’s mindset to everything he creates.

Yan David
Co-founder, Software Developer,
Yan is a versatile and talented software programmer & sound designer. He studied Computer Technology and also has a bachelor's degree in Classical Music. Yan is skilled in programming with Reaktor, Kyma, & Max/MSP. His goal is to create interesting new software tools for sound designers and musicians. He has worked at Electronic Arts and as a lead sound designer in video games for the past 10 years. Yan currently resides in New Brunswick, Canada.

Andrew Pals
Sound Designer, Support
Andrew is a multifaceted audio engineer with a focus on sound design. He is a classically trained musician and studied Recording Arts & Music. Andrew has been heavily involved in Location Audio for over 5 years, recording Location Audio and Sound Mixing for a variety of platforms from Discovery Channel to Paramount Network. Years experience in Location Audio & Field Recording combined with an extensive knowledge of audio software programs; Max/MSP, PureData, and Reaktor, have yielded a streamlined approach to sound design. He seeks to contribute unique material and assist creatives in their journey with sound design. Andrew currently resides in Western Montana, U.S.A.

Tibo Csuko
Sound Designer - Contributor
Tibo Csuko is approaching a decade of experience in sound design and music composition. While his work now focuses almost entirely on game audio and commercial sound libraries, his creative journey began as a trained visual artist and DJ. These early years eventually led him to craft immersive and ambitious live audio-visual performances and IDM albums under the alias trdlx until 2018.
He later co-founded Bruits. Studio with Vincent Fliniaux, diving deep into the worlds of field recording and game audio experimentation. His expertise has contributed to modern soundscapes for studios such as Epic Games, DontNod, Squanch Games, Illuvium, and he is currently working as a contractor on a highly anticipated AAA title scheduled for release in 2026.
Known for his heavy-hitting contemporary sound design, with a strong focus on creatures , sci-fi worlds, and modern magic, Tibo is the kind of audio nerd you want in your corner.

Vincent Fliniaux
Sound Designer - Contributor
Vincent Fliniaux is a sound designer, field recordist, and double bass player based in Montreal.
A jazz musician with a degree in musicology and a diploma in Musiques actuelles from France, he earned a bachelor's degree in Digital Music, sound techniques, and orchestration from Université de Montréal in 2016.
In Canada, he discovered field recording, which has become one of the primary sources of sound material in his composition and improvisation process.
Since 2019, he has primarily worked as a sound designer for international video game companies, after co-founding Bruits.Studio with Tibo Csuko, a versatile audio company located in Montreal (CA) and Biarritz (FR).
Through the medium of sound and music, Vincent cultivates his sensitivity through self-awareness and acute consciousness of his surroundings, whether it be places or encounters.

Sara K.
Sound Designer, Support Specialist
Sara is our customer support lead and a junior sound designer who’s obsessed with textures, field recording, and making weird sounds usable. She handles installs, downloads, and account questions with patience and care, making sure your SoundMorph experience is smooth from the first click.
Outside of support, Sara is constantly experimenting with sound design, from capturing everyday noises to twisting them into something unexpected. She loves sharing beginner-friendly tips from her own learning journey, so don’t hesitate to ask her questions if you’re new to sound design or curious about how to get started.
If you’re stuck or just need a bit of guidance, Sara’s your first stop — and she’s always excited to help you discover new ways to create.