Game and Film Ready Designed Destruction.

517 MB
375+ files
16bit / 48kHz



Break. Smash. Destroy.


There's always something breaking when you are designing sound. Rupture is a sound library of impacts and destruction, categorized and ready for immediate implementation into any game or film. Rupture is well suited for any project where high quality impacts, breaks, and destruction are needed. You could think of Rupture as the baby brother to our massive destruction library Matter Mayhem, but Rupture comes with all new recordings, new textures, and new objects. Ready to be dragged and dropped into any production. Another must have for chaos and destruction.






What's Inside




20 Different Materials

375 + sounds


16bit / 48kHz .wav

Meticulous Soundminer & Basehead Metadata







Featured Categories:




- Brick Breaks/Crushes

- Car Impacts

- Concrete impacts

- Dirt, Dust, Debris

- Drywall Impacts

- Glass Breaks, Shatters, Cracking

- Ice Explosions

- Lights Shatters

- Marble Impacts

- Metal Impacts

- Plaster Impacts

- Rock Cr0umble, Roll, Impacts

- Sand Blasts, Debris, Dust

- Snow Impacts

- Trees Hits

- Water Splashes

- Wood Crushes, Impacts, Breaks







Rupture was created in collaboration with Rick Hernandez, a Los Angeles based professional sound designer. Rick is an accomplished AAA video game sound designer and field recordist. He also works on feature films & television.





Download full Soundminer spreadsheet


Just a few of the objects destroyed for Rupture

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